Computer Assisted Language Learning Concepts Methodologies Tools and Applications 4 Volume Set 1st Edition by Information Resources Management Association – Ebook PDF Instant Download/Delivery: 9781522576631 ,1522576630
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ISBN 10: 1522576630
ISBN 13: 9781522576631
Author: Information Resources Management Association
Computer Assisted Language Learning Concepts Methodologies Tools and Applications 4 Volume Set 1st Edition Table of contents:
Section 1: Fundamental Concepts and Theories
Chapter 1: An Overview of EFL Teachers’ Individual Differences in CALL
ABSTRACT
INTRODUCTION
EFL TEACHERS AND CALL USE
FUTURE RESEARCH DIRECTIONS
CONCLUSION
ACKNOWLEDGMENT
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 2: Why Studying Individual Differences in CALL?
ABSTRACT
INTRODUCTION
BACKGROUND
MAIN FOCUS OF THE CHAPTER
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 3: Theories and Literatures for Technology-Enhanced Language Instruction
ABSTRACT
INSTRUCTIONAL THEORIES
BLENDED LEARNING
THE EMPIRIAL STUDIES ON COMPUTER ASSISTED LEARNING
THE EMPIRICAL RESEARCH ON COMPUTER ASSISTED LANGUAGE TEACHING AND LEARNING IN HIGH SCHOOLS
TEXT-BASED COMMUNICATION FOR LANGUAGE LEARNING
COMPUTER ASSISTED VOCABULARY TEACHING AND LEARNING
INSTANT LEARNER RESPONSE SYSTEM
SUMMARIZATION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 4: Designing a Learning Analytic System for Assessing Immersive Virtual Learning Environments
ABSTRACT
INTRODUCTION
BACKGROUND
MAIN FOCUS OF THE CHAPTER
SOLUTIONS AND RECOMMENDATIONS
CONCLUSION
REFERENCES
Chapter 5: The Importance of Virtual Learning Environments in Higher Education
ABSTRACT
INTRODUCTION
CONCEPTUAL FRAMEWORK, METHODS, AND RESULTS
FUTURE WORKS
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 6: Cultural Conceptions of Flipped Learning
ABSTRACT
INTRODUCTION
CONCLUSION
REFERENCES
Chapter 7: Mastering Technology-Enhanced Language Learning, Computer-Assisted Language Learning, and Mobile-Assisted Language Learning
ABSTRACT
INTRODUCTION
TECHNOLOGICAL UTILIZATION FOR LANGUAGE LEARNING IN THE DIGITAL AGE
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 8: Overview of the Significance of Different Learner Characteristics in Computer-Based Language Learning Environment
ABSTRACT
INTRODUCTION
INDIVIDUAL DIFFERENCES
FURTHER RESEARCH DIRECTIONS
CONCLUSION
ACKNOWLEDGMENT
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 9: Developing Language Awareness in Primary School Children With Multilingual Virtual Talking Books
ABSTRACT
1. INTRODUCTION: CHANGES IN OUR SOCIETY CHANGES IN OUR CLASSROOMS
2. THE MUVIT-PROJECT
3. RESEARCHING THE IMPACT OF MUVIT ON PRIMARY SCHOOL PUPILS’ LANGUAGE AWARENESS
4. RESEARCH DESIGN
5. FINDINGS
6. CONCLUSION
REFERENCES
Chapter 10: Designing for Teaching and Learning in an Open World
ABSTRACT
INTRODUCTION
LITERATURE REVIEW
METHOD
RESULTS
DISCUSSION
CONCLUSION AND IMPLICATIONS
REFERENCES
Chapter 11: Local Norms in CALL Language Practice
ABSTRACT
INTRODUCTION
BACKGROUND
PARTICIPANTS AND DATA ANALYSIS
REDUCED FORMS AS NORMS
LIMITATIONS AND IMPLICATIONS
CONCLUSION
ACKNOWLEDGMENT
REFERENCES
Section 2: Development and Design Methodologies
Chapter 12: Improve the Flipped Classroom With Universal Design for Learning
ABSTRACT
INTRODUCTION
CHALLENGE 1: DEFINING THE FLIPPED CLASSROOM
CHALLENGE 2: OVERCOMING BARRIERS (NOT THE ONES YOU THINK)
CHALLENGE 3: ADJUSTING STUDENTS AND FACULTY ROLES
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 13: The Impact of Corpus-Based Vocabulary Teaching/Learning on Vocabulary Retention across Language Proficiency Levels
ABSTRACT
INTRODUCTION
BACKGROUND
MAIN FOCUS OF THE CHAPTER
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 14: Teaching Pre-Service Teachers to Repurpose and Innovate Using Online and Mobile Technology Applications
ABSTRACT
INTRODUCTION
BACKGROUND
THE ROLE OF TECHNOLOGY IN LANGUAGE LEARNING
ACTFL STANDARDS AND COMMUNICATIVE LEARNING
TEACHER EDUCATION AND STANDARDS-BASED INSTRUCTION
CASE STUDY: STEPS TO INCORPORATE WEB OR MOBILE APPLICATIONS
FUTURE TRENDS
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 15: The Creation of a Rubric for the Evaluation of Language Teaching and Learning Videogames
ABSTRACT
INTRODUCTION
THEORETICAL CONSIDERATIONS
OVERVIEW OF GAMES IN EDUCATION
EVALUATING GAMES
EVALUATION OF TWO GAMES
CONCLUSION
REFERENCES
APPENDIX 1
APPENDIX 2
APPENDIX 3
Chapter 16: Pop Lyrics and Mobile Language Learning
ABSTRACT
INTRODUCTION
ARGUMENTS FOR THE USE OF MUSIC AND GAMIFICATION
TOWARD GAMIFIED LANGUAGE LEARNING WITH LYRICS: BACKGROUND AND CONCEPT
CHALLENGES
CONCLUSION
ACKNOWLEDGMENT
REFERENCES
ENDNOTES
Chapter 17: Dynamic Assessment and Multi-Media Language Instruction
ABSTRACT
INTRODUCTION
BACKGROUND
MULTIMEDIA-BASED LANGUAGE LEARNING
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 18: Open Educational Resources and Open Language Learning for Taiwanese Adult Learners
ABSTRACT
INTRODUCTION
THEORETICAL FRAMEWORK
RESEARCH QUESTIONS
METHOD
RESULTS
DISCUSSION
CONCLUSION
REFERENCES
Chapter 19: Enhancing Metacognitive Language Learning Strategy Use and Business Language Proficiency in Technology-Enhanced Collaborative Learning Environment
ABSTRACT
1. INTRODUCTION
2. LITERATURE REVIEW
3. METHODS
4. RESULTS
5. DISCUSSION AND IMPLICATIONS
ACKNOWLEDGMENT
REFERENCES
Chapter 20: Culture, Communication, and Identity in Anglophone Study Abroad English Language Provision
ABSTRACT
AN ARRAY OF APPROACHES TO SECOND LANGUAGE LEARNING
POST-METHODS PEDAGOGY, GLOBALISATION, AND THE (IN)AUTHENTICTY OF THE CLASSROOM
THE ‘SCERT’ MODEL
LIMITATIONS
FUTURE DIRECTIONS
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITION
ENDNOTES
Chapter 21: The Design of Immersive Virtual Learning Environments Utilizing Problem-Based Learning Templates
ABSTRACT
INTRODUCTION
BACKGROUND
MAIN FOCUS OF THE CHAPTER
IMMERSIVE VIRTUAL LEARNING ENVIRONMENTS
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
Chapter 22: Testing a CALL Effectiveness Model
ABSTRACT
INTRODUCTION
REVIEW OF LITERATURE: A REVIEW OF THE FIELD WITH INSIGHTS AND CHALLENGES FOR COMPUTER-ASSISTED SECOND-LANGUAGE ACQUISITION RESEARCH
USE OF TECHNOLOGY FOR LANGUAGE EDUCATION
RESEARCH MODEL FOR TESTING HOW, IF, AND WHEN TO USE CALL (OR NOT)
BRIEFLY REVIEWING THE FIELD
IMPLICATIONS OF ACCEPTED CALL AND CASLA PRINCIPLES FOR IMPROVING INSTRUCTION
CALL EFFECTIVENESS RESEARCH MODEL PROPOSED
GOOD FOCUS QUESTIONS FOR CALL RESEARCH AND PRACTICE
ESSENTIAL QUESTIONS TO ASK ABOUT EFFECTIVENESS
REFERENCES
Chapter 23: Two Sides of the Flip in Middle Grades ELA
ABSTRACT
INTRODUCTION
BACKGROUND
TEACHER CONSIDERATIONS BEFORE THE FLIP
ELA CONTENT CONNECTION
TEACHER CONSIDERATIONS DURING THE FLIP
MIDDLE GRADE STUDENTS’ PERSPECTIVES ON FLIPPING
TEACHER PERSPECTIVES AFTER THE FLIP
CONCLUSION
REFERENCES
Chapter 24: Personalisation of 3D Virtual Spaces for Enhanced Ubiquitous Learning
ABSTRACT
INTRODUCTION
BACKGROUND AND RESEARCH RATIONALE
RESEARCH METHODS AND DESCRIPTION
RESULTS AND FUTURE RECOMMENDATIONS / RESEARCH
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 25: Developing a Project-Based CALL Environment With Technical Communication in an Exploratory 3D Printing Context
ABSTRACT
1. INTRODUCTION
2. LITERATURE REVIEW
3. PURPOSE, RESEARCH QUESTIONS AND SIGNIFICANCE
4. METHODS
5. RESULTS
6. DISCUSSION
7. CONCLUSION
REFERENCES
Chapter 26: The Inclusion and Design of Cultural Differences in Interactive Multimedia Environments
ABSTRACT
INTRODUCTION
CULTURAL DIFFERENCES AND SOCIAL JUSTICE IN LEARNING
DESIGN OF CULTURAL DIFFERENCES IN INTERACTIVE MULTIMEDIA ENVIRONMENTS
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 27: Intelligent Design of the Post-Listening Tasks in Interactive Multimedia Listening Environments
ABSTRACT
BACKGROUND
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Section 3: Tools and Technologies
Chapter 28: The Effectiveness of Multiple Media Tools in L2 Listening
ABSTRACT
INTRODUCTION
METHODS
RESULTS
DISCUSSION
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
APPENDIX A
APPENDIX B
APPENDIX C
Chapter 29: Using Skype to Focus on Form in Japanese Telecollaboration
ABSTRACT
INTRODUCTION
BACKGROUND
METHODS
RESULTS
DISCUSSION
CONCLUSION
ACKNOWLEDGMENT
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
ENDNOTES
APPENDIX A: AMERICAN PARTICIPANTS’ (NNS’) TASK PROMPT (DORAEMON)
APPENDIX B: JAPANESE PARTICIPANTS’ (NS’S) TASK PROMPT (DORAEMON)
Chapter 30: The Impact of Individual Differences on Students’ Perception of Writing Practice in Blogosphere
ABSTRACT
INTRODUCTION
BACKGROUND
MAIN FOCUS OF THE CHAPTER
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 31: Foreign Language Teaching Practices in 3D Multi-User Virtual Immersive Learning Environments
ABSTRACT
INTRODUCTION
EDUCATIONAL VALUE OF MUVES: PEDAGOGICAL PRACTICE
FOREIGN LANGUAGE TEACHING PRACTICES IN MUVES
ACTIVITIES FOR 3D MUVE FOR FOREIGN LANGUAGE TEACHING AND LEARNING
SECOND LIFE: A 3D MUVE PLATFORM
3D MUVE EXAMPLES
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 32: Students as Producers of Digital Audio-Visual Clips in Preparation for a Study Abroad Period
ABSTRACT
INTRODUCTION
FROM THEORY TO PRACTICE
AN INSIGHT INTO STUDENTS’ EXPERIENCE
CONCLUSION
REFERENCES
Chapter 33: Creating a Micro-Immersion Environment Through Telecollaboration
ABSTRACT
INTRODUCTION
BACKGROUND
TASK-BASED LANGUAGE LEARNING/TEACHING
THE VIRTUAL LANGUAGE EXCHANGE
STUDY DESIGN
METHODOLOGY
EXPLORATORY FINDINGS AND GENERAL DISCUSSION
IMPLICATIONS FOR LEARNING AND TEACHING
LOOKING TO THE FUTURE
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
ENDNOTES
APPENDIX
Chapter 34: Using Mobile Technologies With Young Language Learners to Support and Promote Oral Language Production
ABSTRACT
1. INTRODUCTION
2. LITERATURE REVIEW AND THEORETICAL FRAMEWORK
3. METHODOLOGY
4. FINDINGS AND DISCUSSION
5. CONCLUSION
ACKNOWLEDGMENT
REFERENCES
ENDNOTES
Chapter 35: An Entertaining Game-Like Learning Environment in a Virtual World for Education
ABSTRACT
INTRODUCTION
BACKGROUND: LITERATURE REVIEW ON GAME-LIKE ENVIRONMENT
EXAMPLES OF GAME-LIKE ENVIRONMENT IN VIRTUAL WORLD FOR EDUCATION
SUGGESTIONS TO THE READERS
CONCLUSION
REFERENCES
ENDNOTE
Chapter 36: Best Teaching and Technology Practices for the Hybrid Flipped College Classroom
ABSTRACT
INTRODUCTION
USE OF THE FLIPPED CLASSROOM
SOLUTIONS AND RECOMMENDATIONS
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
Chapter 37: Second Language Learners’ Spoken Discourse
ABSTRACT
INTRODUCTION
BACKGROUND: AUTOMATIC SPEECH RECOGNITION (ASR)
STATE-OF-THE-ART IN ASR-BASED COMPUTER ASSISTED LANGUAGE LEARNING (CALL) RESEARCH AND APPLICATIONS
PRACTICE AND CORRECTIVE FEEDBACK IN L2 SPOKEN DISCOURSE: THE CONTRIBUTION OF ASR TECHNOLOGY
ASR TECHNOLOGY AND ERROR DETECTION IN L2 PRONUNCIATION
ASR TECHNOLOGY AND ERROR DETECTION IN L2 SYNTAX AND MORPHOLOGY
ASR TECHNOLOGY AND CORRECTIVE FEEDBACK ON L2 SPOKEN DISCOURSE
SOLUTIONS AND RECOMMENDATIONS
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 38: VR-Based Gamification of Communication Training and Oral Examination in a Second Language
ABSTRACT
INTRODUCTION
THEORETICAL FRAMEWORK
ADDED VALUE USING VR FOR LANGUAGE LEARNING
GAME CONCEPT AND CURRICULAR APPLICATION
GENERIC TEMPLATE
GAME DESIGN
EVALUATION
RESULTS
FUTURE WORK AND PRACTICAL GUIDELINES
CONCLUSION
REFERENCES
Chapter 39: Pragmatic Development Through Blogs
ABSTRACT
INTRODUCTION
BACKGROUND
METHOD
RESULTS
DISCUSSION
CONCLUSION AND FUTURE RESEARCH DIRECTIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 40: L2 Languaging in a Massively Multiplayer Online Game
ABSTRACT
INTRODUCTION
LITERATURE REVIEW
RESEARCH DESIGN
RESEARCH OUTPUT
METHODOLOGICAL IMPLICATIONS
CONCLUSION
REFERENCES
ENDNOTE
APPENDIX
Chapter 41: Socrative
ABSTRACT
INTRODUCTION
BACKGROUND
THE STUDY
RESULTS
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
KEY TERMS AND DEFINITIONS
APPENDIX
Chapter 42: Intelligent Design of Captions in Interactive Multimedia Listening Environments
ABSTRACT
BACKGROUND
THE STUDY
RESULTS
DISCUSSION
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 43: Technology Use and Acceptance Among Pre-Service Teachers of English as a Foreign Language
ABSTRACT
ORGANIZATION BACKGROUND
TECHNOLOGY IN LANGUAGE CLASSES OF WEST ASIA
CASE ONE: LMS USE AND ACCEPTANCE IN AN ENGLISH AS A FOREIGN LANGUAGE (EFL) WRITING COURSE
CASE TWO: USING AN EDUCATIONAL BLOG TO INCREASE EFL LEARNERS’ PHONOLOGICAL AWARENESS
CURRENT CHALLENGES FACING THE ORGANIZATION
SOLUTIONS AND RECOMMENDATIONS
REFERENCES
KEY TERMS AND DEFINITIONS
ENDNOTES
Chapter 44: Use of Computer Technology for Writing Consultations
ABSTRACT
INTRODUCTION
BACKGROUND
METHODS
RESULTS
DISCUSSION
PRACTICAL IMPLICATIONS
CONCLUSION AND DIRECTIONS FOR FURTHER RESEARCH
ACKNOWLEDGMENT
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
APPENDIX: A SURVEY ON THE USE OF COMPUTER TECNOLOGY FOR WRITING CONSULTATIONS
Chapter 45: Development of Language Accuracy Using Synchronous and Asynchronous Learning Activities
ABSTRACT
INTRODUCTION
LITERATURE REVIEW
METHODOLOGY
RESULTS
DISCUSSION
CONCLUSION
REFERENCES
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