Creative and Collaborative Learning through Immersion Interdisciplinary and International Perspectives Creativity in the Twenty First Century Anna Hui – Ebook Instant Download/Delivery ISBN(s): 9783030722159, 3030722155, 783030722166, 3030722163
Product details:
- ISBN 10: 3030722163
- ISBN 13: 783030722166
- Author: Anna Hui
This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and demonstrates how immersive learning can be applied in industries. This book brings scholars, researchers and educators together around an international and interdisciplinary consolidation and reflection on learning through immersion. The originality lies in how advanced technology and contemporary pedagogical models can integrate to enhance student engagement and learning effectiveness in higher education.
Table contents:
Part I. Immersive Learning
1. Creative and Collaborative Practices in Virtual Immersive Environments
2. Graphical Big Data: From Simulation to Immersive Visualization
3. Design of a CAVE Immersive Visualization System for Teaching and Learning : A Case Study of Air Cargo Logistics
4. Designing Multi-disciplinary Interactive Virtual Environments for Next-Generation Immersive Learning Experiences: Case Studies and Future Directions in Astrobiology, Anatomy and Cultural Heritage
Part II. Pedagogical Models & Impacts
5. Creating Immersive Learning Experiences: A Pedagogical Design Perspective
6. The Relationships Among Simulation-Based Learning, Creativity, and the Learning Approach in Higher Education
7. Learning Through Immersion: Assessing the Learning Effectiveness
8. Blended Learning Approach to Enhance Reflective Higher Order Cognitive Thinking Skills in Students
Part III. Industrial Applications
9. Introducing Immersive Learning into Special Education Settings: A Comparative Review of Two Studies
10. Intergenerational Play Around Immersive Video Games
11. Augmented Reality for Immersive Learning : Lessons Learnt from Educational Entrepreneurships
12. A Theory of Blended Knowledge and a Technology-Based Approach for the Development of Creative Productive Giftedness
13. Interactive Learning Environments for Motorsports Racing
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