HTML5 Game Programming with enchant js 1st Edition by Brandon Mcinnis, Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi, Ryo Tanaka, Kevin Kratzer – Ebook PDF Instant Download/Delivery: 1430247436 978-1430247432
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Product details:
ISBN 10: 1430247436
ISBN 13: 978-1430247432
Author: Brandon Mcinnis, Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi, Ryo Tanaka, Kevin Kratzer
HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn’t know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D.
We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js.
- Provides a comprehensive, easy guide to game programming through enchant.js
- Gives aspiring game developers a tool to realize their ideas
- Introduces readers to the basics of HTML5 and JavaScript programming
HTML5 Game Programming with enchant js 1st Table of contents:
Preface
- Introduction to HTML5 Game Development
- Why Choose enchant.js?
- How This Book Is Structured
- Prerequisites and Tools Required
Chapter 1: Getting Started with enchant.js
- Introduction to enchant.js Framework
- Setting Up Your Development Environment
- First Steps: Creating Your First Game with enchant.js
- Understanding the Basic Structure of an enchant.js Game
- Exploring the Enchant.js Documentation
Chapter 2: Basic Concepts in Game Development
- Key Elements of a Game: Objects, Actions, and States
- Game Loops and Frame Updates
- Coordinate Systems and Screen Management
- Basic Animation Techniques
- Handling User Input: Keyboard, Mouse, and Touch
Chapter 3: Creating Game Scenes and Layers
- Introduction to Scenes in enchant.js
- Transitioning Between Scenes
- Layers and Layer Management
- Using Backgrounds and Foregrounds
- Layered Interactions and UI Elements
Chapter 4: Working with Sprites and Images
- What Are Sprites?
- Loading and Displaying Images in enchant.js
- Moving, Scaling, and Rotating Sprites
- Handling Sprite Collisions
- Animating Sprites for Dynamic Effects
Chapter 5: Implementing Game Physics
- Understanding Basic Physics in Game Development
- Gravity, Velocity, and Acceleration
- Collisions and Bounds Checking
- Creating Custom Physics for More Realistic Movement
- Using enchant.js for Simple Physics Simulations
Chapter 6: Sound and Music in Games
- The Role of Sound in Game Design
- How to Load and Play Sounds in enchant.js
- Working with Background Music
- Sound Effects for Interactions and Events
- Controlling Volume, Loops, and Sound Timing
Chapter 7: Managing Game States and Game Over Logic
- Game States: Introduction, Playing, Paused, and Game Over
- Transitioning Between Different States
- Saving and Loading Game Progress
- Handling User Scores and Achievements
- Implementing a Game Over Screen and Restart Functionality
Chapter 8: Building and Managing Game Objects
- Game Objects and Their Role in the Game World
- Using en.currentScene to Manage Objects
- Creating and Storing Multiple Objects Efficiently
- Object Pools and Memory Management
- Destroying Objects and Cleaning Up Resources
Chapter 9: Advanced Features in enchant.js
- Handling Multiplayer Games and Networking
- Creating Custom Controls and Input Handlers
- Advanced Animation Techniques (Tweens, Easing)
- Particle Systems and Special Effects
- Using Advanced Data Structures for Complex Games
Chapter 10: Optimizing Your HTML5 Game
- Performance Considerations for HTML5 Games
- Reducing Latency and Improving Frame Rates
- Memory Management and Garbage Collection
- Optimizing Assets: Images, Sounds, and Files
- Debugging Techniques for HTML5 Games
Chapter 11: Publishing and Distributing Your Game
- Exporting Your Game to HTML5 for Web Deployment
- Creating Responsive Games for Different Devices
- Packaging Your Game for Mobile (iOS, Android)
- Hosting and Sharing Your Game Online
- Monetizing Your Game: Ads, In-App Purchases, and Licensing
Chapter 12: Conclusion: The Future of HTML5 Game Development
- Recap of Key Concepts and Skills Learned
- Continuing Your Game Development Journey
- Exploring Other Game Development Frameworks and Libraries
- The Future of HTML5 Gaming and enjs
Appendices
- A. Enchant.js API Reference
- B. Game Design Tips and Best Practices
- C. Common Troubleshooting Techniques
- D. Additional Resources: Books, Websites, and Communities
References
Index
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Brandon Mcinnis,Ryo Shimizu,Hidekazu Furukawa,Ryohei Fushimi,Ryo Tanaka,Kevin Kratzer,HTML5 Game,Programming with enchant