Media Culture An Introduction to Mass Communication 13th Edition by Richard Campbell, Christopher Martin, Bettina Fabos, Ron Becker – Ebook PDF Instant Download/Delivery: 1319365728, 9781319365721
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Product details:
ISBN 10: 1319365728
ISBN 13: 9781319365721
Author: Richard Campbell; Christopher Martin; Bettina Fabos; Ron Becker
Get to the heart of fake news and brush up on your media literacy skills as you explore the media landscape of today, and where it all came from, using the current and relevant research found in Media & Culture.
From TikTok influencers and Twitter politics to streaming TV and digital deepfakes, Media & Culture helps you understand the connection between the mass media and today’s most significant trends – and makes succeeding in your mass communication course informative, interesting, and entertaining
Media Culture An Introduction to Mass Communication 13th Table of contents:
Chapter 1 Media, Culture, and Communication
Understanding the Media Today
How We Got Here: Culture, Technology, and the Evolution of Media Communication
Oral and Written Eras in Communication
The Print Era
The Electronic Era
The Digital Revolution
Media in Our Digital Era
Convergence
Media Culture in the Digital Era
The Media Environment in Our Digital Era
Thinking Differently about Media and Culture
Three Roles: Media Consumer, Media Producer, and Media Citizen
Historical Perspective: Connecting the Past to the Present
The Linear Model of Mass Communication
A Cultural Approach to Media and Communication
LaunchPad: Black Panther on Film
Media and the Politics of Culture
Media and Representation
LaunchPad: Agenda-Setting and Gatekeeping
Examining Ethics: Telling Stories about “Voices We Seldom Hear”
The Politics of Evaluating the Media
Media Literacy in Action: The Critical Process
The Five Steps of the Critical Process
Media Literacy & The Critical Process
Benefits of a Critical Perspective
Chapter 1 Review
Part 1 Interactive Media
Chapter 2 The Internet and Digital Media
The Internet Today
How We Got Here: The Development of the Internet
The Pre-Web Internet
Web 1.0: The Internet Becomes a Mass Medium
Web 2.0: The Internet Gets Interactive
Web 3.0: The Internet Starts to Think
Examining Ethics: Algorithmic Bias
Our Complex Digital Environment
Decentralizing the Creation and Spread of Information
Global Village: Social Media Fraud and Elections
Building Online Communities
Manipulating Media
The Business of Controlling the Internet
Controlling Data
Media Literacy & The Critical Process: Harnessing Creativity by Stepping Away from Your Phone
Controlling Access
LaunchPad: Net Neutrality
Regaining Control
The Internet, Digital Communication, and Democracy
Chapter 2 Review
Chapter 3 Digital Gaming and the Media Playground
Digital Gaming Today
How We Got Here: The Development of Digital Gaming
Mechanical Gaming
The First Video Games
Consoles and Advancing Graphics
Gaming on PCs
Mobile Gaming
The Gaming Environment
Video Game Genres
Social Gaming
Players: Inside the Game
Communities of Play
Collective Intelligence
Global Village: Phones in Hand, the World Finds Pokémon
Interactive Livestreaming Platforms: Gaming Becomes Television
Fantasy Sports
Conventions
Digital Gaming and Society
Digital Gaming and Media Culture
LaunchPad: Video Games at the Movies
Addiction and Other Concerns
LaunchPad: Portrayals of Women in Video Games
Examining Ethics: The Gender Problem in Digital Games
Media Literacy & The Critical Process: First-Person Shooter Games: Misogyny as Entertainment?
The Future of Gaming and Interactive Environments
The Business of Digital Gaming
The Ownership of Digital Game Publishing
The Structure of Digital Game Publishing
Selling Digital Games
Digital Gaming and Advertising
Digital Gaming, Free Speech, and Democracy
Chapter 3 Review
Part 2 Sounds and Images
Chapter 4 Sound Recording and Popular Music
Sound Recording Today
How We Got Here: The Development of Sound Recording
From Cylinders to Disks: Sound Recording Becomes a Mass Medium
LaunchPad: Sound Recordings from a Century Ago
From Audiotape to CDs: Analog Goes Digital
Sound Recording in the Internet Age
LaunchPad: Recording Music Today
The Ongoing Battles between Records and Radio
The Culture of Popular Music
The Rise of Pop Music
Rock and Roll Is Here to Stay
Rock Muddies the Waters
Pushback against Early Rock and Roll
Popular Music’s Continuing Reinvention
The British Are Coming!
Motor City Music: Detroit Gives America Soul
Folk and Psychedelic Music Reflect the Times
Media Literacy & The Critical Process: Music Preferences across Generations
Punk and Indie Respond to Mainstream Rock
Hip-Hop Redraws Musical Lines
Pop in the Age of Music Fragmentation
Global Village: Aya Nakamura: France’s Global Pop Star
The Business of Sound Recording
Global Music Corporations Influence the Industry
Making, Selling, and Profiting from Music
Examining Ethics: YouTube: How One of the Richest Companies Shortchanges Music Artists
Sound Recording, Breaking Barriers, and Democracy
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Richard Campbell,Christopher Martin,Bettina Fabos,Ron Becker,Media Culture