Pro Go: The Complete Guide to Programming Reliable and Efficient Software Using Golang 1st Edition Adam Freeman – Ebook Instant Download/Delivery ISBN(s): 9781484273548, 9781484273555, 1484273540, 1484273559
Product details:
- ISBN 10: 1484273559
- ISBN 13: 9781484273555
- Author: Adam Freeman
Best-selling author Adam Freeman explains how to get the most from Go, starting from the basics and building up to the most advanced and sophisticated features. You will learn how Go builds on a simple and consistent type system to create a comprehensive and productive development experience that produces fast and robust applications that run across platforms. Go, also known as Golang, is the concise and efficient programming language designed by Google for creating high-performance, cross-platform applications. Go combines strong static types with simple syntax and a comprehensive standard library to increase programmer productivity, while still supporting features such as concurrent/parallel programming. Each topic is covered in a clear, concise, no-nonsense approach that is packed with the details you need to learn to be truly effective. Chapters include common problems and how to avoid them. What You Will Learn Gain a solid understanding of the Go language and tools Gain in-depth knowledge of the Go standard library Use Go for concurrent/parallel tasks Use Go for client- and server-side development Who This Book Is For Experienced developers who want to use Go to create applications
Table contents:
Part I. Understanding the Go Language
1. Your First Go Application
2. Putting Go in Context
3. Using the Go Tools
4. Basic Types, Values, and Pointers
5. Operations and Conversions
6. Flow Control
7. Using Arrays, Slices, and Maps
8. Defining and Using Functions
9. Using Function Types
10. Defining Structs
11. Using Methods and Interfaces
12. Creating and Using Packages
13. Type and Interface Composition
14. Using Goroutines and Channels
15. Error Handling
Part II. Using the Go Standard Library
16. String Processing and Regular Expressions
17. Formatting and Scanning Strings
18. Math Functions and Data Sorting
19. Dates, Times, and Durations
20. Reading and Writing Data
21. Working with JSON Data
22. Working with Files
23. Using HTML and Text Templates
24. Creating HTTP Servers
25. Creating HTTP Clients
26. Working with Databases
27. Using Reflection
28. Using Reflection, Part 2
29. Using Reflection, Part 3
30. Coordinating Goroutines
31. Unit Testing, Benchmarking, and Logging
Part III. Applying Go
32. Creating a Web Platform
33. Middleware, Templates, and Handlers
34. Actions, Sessions, and Authorization
35. SportsStore: A Real Application
36. SportsStore: Cart and Database
37. SportsStore: Checkout and Administration
38. SportsStore: Finishing and Deployment
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