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Author: Lee Kyung Nam
Anatomy for 2D Animation 1st Edition Table of contents:
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Chapter 1: Human Anatomy
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Definition and origin of human anatomy.
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Development of human anatomy studies
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Chapter 2: Art Anatomy
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Definition of art anatomy.
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History of art anatomy, including Renaissance artists.
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Comparison of medieval and Renaissance depictions.
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Art anatomy today
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Chapter 3: Animation and Human Anatomy
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Role of human anatomy in animation.
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Human anatomy in cartoons, illustrations, figures, and animation
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Chapter 4: Human Anatomy Issues
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Difficulties in understanding human anatomy.
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Approaches to comprehending human anatomy
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Chapter 5: Cubism and Human Anatomy
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Necessity of figuration.
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Tools for application.
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Figuring the moving parts of the human body.
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Chapter 6: Views on Human Anatomy and Pedagogy
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Considerations on 2D animation pictures.
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Application of human anatomy and perception.
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Human anatomy as an educational tool
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Chapter 7: Embodiment
Exploration of embodiment in animation. -
Chapter 8: Conclusion
Summary of key points and final thoughts. -
References
List of sources and further reading materials. -
Video Works
Supplementary video materials related to the content.
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