Good Video Games and Good Learning 2nd Edition by James Paul Gee – Ebook PDF Instant Download/Delivery: 9781433123931 ,1433123932
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Product details:
ISBN 10: 1433123932
ISBN 13: 9781433123931
Author: James Paul Gee
Good Video Games and Good Learning 2nd Edition Table of contents:
I. Empowered Learners
1. Co-design
2. Customize
3. Identity
4. Manipulation and Distributed Knowledge
II. Problem Solving
5. Well-Ordered Problems
6. Pleasantly Frustrating
7. Cycles of Expertise
8. Information “On Demand” and “Just in Time”
9. Fish Tanks
10. Sandboxes
11. Skills as Strategies
III. Understanding
12. System Thinking
13. Meaning as Action Image
Conclusion
Chapter 3: Pleasure and Being a Professional: Learning and Video Games
Introduction
The Projective Stance
The Professional Projective Stance and Ways of Seeing
Learning
Chapter 4: Stories, Probes, and Games
Chapter 5: The Old and the New in the New Digital Literacies
Chapter 6: Can Technology-rich Learning Close the Digital Participation Gap?
Endnote
Chapter 7: Looking Where the Light Is Bad: Video Games and the Future of Assessment
Beside the Point
The Answer Is the Test
The Wheel
What We Assess
How We Assess
Why We Assess
What We Need
Oh Brave New (Virtual) World!
Take One: Build Them Like the Pros
Take Two: Use What the Pros have Already Built
Take Three: Build Your Own Pros
A Journey of a Thousand Miles
Acknowledgments
Join the Conversation
Chapter 8: Affinity Spaces: From Age of Mythology to Today’s Schools
Introduction: From Groups to Spaces
Social Spaces: AoM
Affinity Spaces
Chapter 9: Nurturing Affinity Spaces and Game-Based Learning
Games and Learning
Affinity Spaces
Features of Affinity Spaces
Content, Knowledge, and Choice
The Pareto Principle
Chapter 10: Our New Out-of-School “Schools of Choice and Passion”
The Problems with School
A New Formation for Learning
Passionate Affinity Spaces
Features of Passionate Affinity Spaces
The Future of Schools and Coleges
Chapter 11: “Surmise the Possibilities”: Portal to a Game-Based Theory of Learning for the 21st
Introduction
Games and Learning
What to Learn, Not Just How to Learn
Back to Portal
Words and Symbols as Knowledge Tools
Teaching
References
Index
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Tags: James Paul Gee, Good Video Games, Good Learning