GURPS Dungeon Fantasy Encounters 2 The Room 4th edition by Sean Punch – Ebook PDF Instant Download/Delivery: 9781556347887
Full download GURPS Dungeon Fantasy Encounters 2 The Room 4th edition after payment
Product details:
ISBN 13: 9781556347887
Author: Sean Punch
INTRODUCTION The term “dungeon” refers to a simple fantasy adventure. Typically, the PCs wander from room to room, killing monsters and grabbing treasure . . . A “dungeon” can also be a building, battleship, space station, etc. If the adventurers are dropped into a limited area, with little or no goal except to grab what they can and get out alive, it’s a “dungeon.” – GURPS Basic Set
GURPS Dungeon Fantasy Encounters 2 The Room 4th Table of contents:
- Getting Ready to Go
- Travel
- Exploring the Dungeon
- Breaking and Entering
- Traps and Hazards
- Monsters
- Combat
- No “I” in “Teamwork” (No Profit Without It)
- After the Battle
- Loot
- Disposing of the Spoils
- Last Ditch
- Mastering Dungeons
- Tavern Tales and Moldy Books
- Fiendish Traps
- Monsters and Player Knowledge
- Combat Rules
- Treasure
- Beyond the Dungeon
- Making Everybody Useful
- INDEX
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Sean Punch,GURPS Dungeon,Fantasy Encounters