GURPS Dungeon Fantasy Encounters 2 The Room 4th edition by Sean Punch – Ebook PDF Instant Download/Delivery: 9781556347887
Full download GURPS Dungeon Fantasy Encounters 2 The Room 4th edition  after payment

Product details:
ISBN 13: 9781556347887
Author: Sean Punch
INTRODUCTION The term “dungeon” refers to a simple fantasy adventure. Typically, the PCs wander from room to room, killing monsters and grabbing treasure . . . A “dungeon” can also be a building, battleship, space station, etc. If the adventurers are dropped into a limited area, with little or no goal except to grab what they can and get out alive, it’s a “dungeon.” – GURPS Basic Set
GURPS Dungeon Fantasy Encounters 2 The Room 4th Table of contents:
- Getting Ready to Go
 - Travel
 - Exploring the Dungeon
 - Breaking and Entering
 - Traps and Hazards
 - Monsters
 - Combat
 - No “I” in “Teamwork” (No Profit Without It)
 - After the Battle
 - Loot
 - Disposing of the Spoils
 - Last Ditch
 - Mastering Dungeons
 - Tavern Tales and Moldy Books
 - Fiendish Traps
 - Monsters and Player Knowledge
 - Combat Rules
 - Treasure
 - Beyond the Dungeon
 - Making Everybody Useful
 - INDEX
 
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Sean Punch,GURPS Dungeon,Fantasy Encounters

