HCI International 2021 Posters 23rd HCI International Conference HCII 2021 Virtual Event July 24 29 2021 Proceedings Part II 1st Edition Constantine Stephanidis – Ebook Instant Download/Delivery ISBN(s): 9783030507299, 3030507297
Product details:
- ISBN 10:3030507297
- ISBN 13: 9783030507299
- Author: Constantine
HCI International 2020 – Posters
22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II
Table contents:
Front Matter
Virtual, Augmented and Mixed Reality
Improving Cooperation Between Spatially Separated Operators Using Augmented Reality
Immersive Virtual Reality App to Promote Healthy Eating in Children
How to Improve the Immersiveness in VR by Changing the Time Expansion Coefficient
Enabling Interaction with Arbitrary 2D Applications in Virtual Environments
A Preliminary Study: Examining the Contribution of Neck Angles of a Virtual Dog to Its Realness
Authoring Interactions for Tangible Augmented Reality
A Method of Shape Deformation Using a Cage Considering Shape Features
Exposure Compensation from a Single Image
Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and Age
On the Peripherals of Peripherals: Exploring a Holistic Augmented Reality Product System
Building Cognitive Readiness and Resilience Skills for Situation Assessment and Diagnostic Reasoning in a VR CR
Multiuser Virtual Reality for Designing and Editing 3D Models
Segmentation of Areas of Interest Inside a Virtual Reality Store
An In-store Recommender System Leveraging the Microsoft HoloLens
Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Single Case Study
Implementation of Immersive Virtual Reality Through the Analysis of Diegetic User Interface
Measurement of the Obstacle Avoidance Movement in an Augmented Reality Living Environment
Visual Environment Design of VR Space for Sequential Reading in Web Browsing
Designing Virtual Equipment Systems for VR
Virtual Humans and Motion Modelling and Tracking
Virtual Kayaking: A Study on the Effect of Low-Cost Passive Haptics on the User Experience While Exercising
Extending the Robotic Workspace by Motion Tracking Large Workpieces
A Robot Agent that Learns Group Interaction Through a Team-Based Virtual Reality Game Using Affective Reward Reinforcement Learning
An Interactive Model of Physical Fitness Activity for the Elderly
Real-Time Slouch Detection and Human Posture Prediction from Pressure Mat
A Novel Snowboard Training System Using Visual and Auditory Feedback
Developing Autonomous Adaptive Behavior for Human Behavior Simulation of an Atypical Architectural Space
Bowing Detection for Erhu Learners Using YOLO Deep Learning Techniques
Archery Form Guidance System Using Acceleration Sensors and Foot Pressure Sensors
Generation of Brass Band Animation Synchronized with the Motion of Conductor’s Hand
Development of a Quantification Method for Tendon Vibration Inducing Motion Illusion
Developing a Deployment Technology for Virtual Users with an Autonomous Psychological Behavioral Simulation in Atypical Architectural Space
Learning Technology
Visualization of Classification of Basic Level Schools in Mexico Based on Academic Performance and Infrastructure
Case Study Course on the Development of Image and Text with Bronfenbrenner’s Ecological Systems Theory
Making Others’ Efforts Tangible
Use of Force Simulator for Law Enforcement Handgun Qualification
Training Young Cybersecurity Talents – The Case of Estonia
A Framework to Analyze Comments for Educational Apps on Google Play Store
Implementation of Computational Thinking in School Curriculums Across Asia
Proposal of a Career Selection Support System for High School Students by Visualizing Occupations
Different Ways of Interacting with Videos During Learning in Secondary Physics Lessons
Combining Gamification and Active Learning in Higher Education
Development of a Real Time Page Transition Feedback System and Its Impact on Learning Behavior
Development and Initial Feasibility Testing of the Virtual Research Navigator (VRN): A Public-Facing Agent-Based Educational System for Clinical Research Participation
Development of a Learning Analytics Environment Introducing Mentoring History
Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles
Using Emoji as Image Resources in Educational Programming Tools
Developing Evaluation System that Scientifically Presents the Rotation Ability of the Top as a Score: “Koma Scouter”
Deep Learning-Based Automatic Pronunciation Assessment for Second Language Learners
“Ad Meliora”: Towards an Improved Approach to Global Software Engineering Curriculum
The Learning Behaviors Analysis in a Language Learning Support System – A Pilot Study
Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment
Emotional Pathways of Successful College Essays
Development of Nudge System: To Nudge Other Students Through Their Tablet
Back Matter
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