Interaction Design Beyond Human Computer Interaction 6th Edition by Yvonne Rogers, Helen Sharp, Jennifer Preece – Ebook PDF Instant Download/Delivery: 9781119901099 ,111990109X
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ISBN 10: 111990109X
ISBN 13: 9781119901099
Author: Yvonne Rogers, Helen Sharp, Jennifer Preece
A delightful, engaging, and comprehensive overview of interaction design
Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more.
In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others.
The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within.
Readers will also find:
Explorations of the social and emotional components of interacting with apps, digital devices and computers
Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction
Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews.
An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professional
Interaction Design Beyond Human Computer Interaction 6th Edition Table of contents:
Chapter 1: WHAT IS INTERACTION DESIGN?
1.1 Introduction
1.2 Good and Poor Design
1.3 Switching to Digital
1.4 What to Design
1.5 What Is Interaction Design?
1.6 People-Centered Design
1.7 Understanding People
1.8 Accessibility and Inclusiveness
1.9 Usability and User Experience Goals
Further Reading
Chapter 2: THE PROCESS OF INTERACTION DESIGN
2.1 Introduction
2.2 What Is Involved in Interaction Design?
2.3 Some Practical Issues
Further Reading
Note
Chapter 3: CONCEPTUALIZING INTERACTION
3.1 Introduction
3.2 Conceptualizing Interaction
3.3 Conceptual Models
3.4 Interface Metaphors
3.5 Interaction Types
3.6 Paradigms, Visions, Challenges, Theories, Models, and Frameworks
Further Reading
Chapter 4: COGNITIVE ASPECTS
4.1 Introduction
4.2 What Is Cognition?
4.3 Cognitive Frameworks
Further Reading
Chapter 5: SOCIAL INTERACTION
5.1 Introduction
5.2 Being Social
5.3 Face-to-Face Conversations
5.4 Remote Collaboration and Communication
5.5 Co-Presence
5.6 Social Games
Further Reading
Chapter 6: EMOTIONAL INTERACTION
6.1 Introduction
6.2 Emotions and Behavior
6.3 Expressive Interfaces: Aesthetic or Annoying?
6.4 Affective Computing and Emotional AI
6.5 Persuasive Technologies and Behavioral Change
6.6 Anthropomorphism
Further Reading
Chapter 7: INTERFACES
7.1 Introduction
7.2 Interface Types
7.3 Natural User Interfaces and Beyond
7.4 Which Interface?
Further Reading
Chapter 8: DATA GATHERING
8.1 Introduction
8.2 Six Key Issues
8.3 Capturing Data
8.4 Interviews
8.5 Questionnaires
8.6 Observation
8.7 Putting the Techniques to Work
Further Reading
Chapter 9: DATA ANALYSIS, INTERPRETATION, AND PRESENTATION
9.1 Introduction
9.2 Quantitative and Qualitative
9.3 Basic Quantitative Analysis
9.4 Basic Qualitative Analysis
9.5 Analytical Frameworks
9.6 Tools to Support Data Analysis
9.7 Interpreting and Presenting the Findings
Further Reading
Chapter 10: DATA AT SCALE AND ETHICAL CONCERNS
10.1 Introduction
10.2 Approaches for Collecting and Analyzing Data
10.3 Visualizing and Exploring Data
10.4 Ethical Design Concerns
Further Reading
Chapter 11: DISCOVERING REQUIREMENTS
11.1 Introduction
11.2 What, How, and Why?
11.3 What Are Requirements?
11.4 Data Gathering for Requirements
11.5 Bringing Requirements to Life: Personas and Scenarios
11.6 Capturing Interaction with Use Cases
Further Reading
Chapter 12: DESIGN, PROTOTYPING, AND CONSTRUCTION
12.1 Introduction
12.2 Prototyping
12.3 Conceptual Design
12.4 Concrete Design
12.5 Generating Prototypes
12.6 Construction
Further Reading
Chapter 13: INTERACTION DESIGN IN PRACTICE
13.1 Introduction
13.2 AgileUX
13.3 Design Patterns
13.4 Open Source Resources
13.5 Tools for Interaction Design
Further Reading
Chapter 14: INTRODUCING EVALUATION
14.1 Introduction
14.2 The Why, What, Where, and When of Evaluation
14.3 Types of Evaluation
14.4 Evaluation Case Studies
14.5 What Did We Learn from the Case Studies?
14.6 Other Issues to Consider When Doing Evaluation
Further Reading
Chapter 15: EVALUATION STUDIES: FROM CONTROLLED TO NATURAL SETTINGS
15.1 Introduction
15.2 Usability Testing
15.3 Conducting Experiments
15.4 In-the-Wild Studies
Further Reading
Chapter 16: EVALUATION: INSPECTIONS, ANALYTICS, AND MODELS
16.1 Introduction
16.2 Inspections: Heuristic Evaluation and Walk-Throughs
16.3 Analytics and A/B Testing
16.4 Predictive Models
Further Reading
Epilogue
Current Challenges
Looking to the Future
References
Index
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Tags: Yvonne Rogers, Helen Sharp, Jennifer Preece, Interaction Design, Human Computer Interaction