Interactivity and Game Creation 1st Edition by Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan – Ebook PDF Instant Download/Delivery: 9783030734251 ,3030734250
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Product details:
ISBN 10: 3030734250
ISBN 13: 9783030734251
Author: Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan
Interactivity and Game Creation 1st Edition Table of contents:
- Art, Installation and Performance
 - Embodiment in Virtual Reality Performance
 - Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites
 - Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals
 - (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object
 - Acetate – Impermanence and Destruction Within Sound Art
 - Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum
 - Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos
 - Games
 - The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play
 - The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research
 - A Matrix for Gamifying Development Workshops
 - Creative Process of Pre-production of Video Games
 - Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don’t Starve
 - Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom
 - Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming
 - Design
 - Context-Based Visual Design Language for Shape Generation
 - Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow
 - Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality
 - 3D Localisation of Sound Sources in Virtual Reality
 - Optimizations of VR360 Animation Production Process
 - TeMoG – An Accessible Tool for Creating Custom Soft Robotics Parts
 - Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets
 - Intelligence and Creativity in Healthcare, Wellbeing and Aging
 - Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership
 - Bio-related Design Genres: A Survey on Familiarity and Potential Applications
 - IoT Product Pleasurability – Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches
 - A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation
 - Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families
 - The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context – A Scoping Review
 - Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents
 
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Tags: Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan, Interactivity, Game Creation


