Interactivity and Game Creation 1st Edition by Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan – Ebook PDF Instant Download/Delivery: 9783030734251 ,3030734250
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Product details:
ISBN 10: 3030734250
ISBN 13: 9783030734251
Author: Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan
Interactivity and Game Creation 1st Edition Table of contents:
- Art, Installation and Performance
- Embodiment in Virtual Reality Performance
- Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites
- Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals
- (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object
- Acetate – Impermanence and Destruction Within Sound Art
- Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum
- Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos
- Games
- The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play
- The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research
- A Matrix for Gamifying Development Workshops
- Creative Process of Pre-production of Video Games
- Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don’t Starve
- Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom
- Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming
- Design
- Context-Based Visual Design Language for Shape Generation
- Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow
- Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality
- 3D Localisation of Sound Sources in Virtual Reality
- Optimizations of VR360 Animation Production Process
- TeMoG – An Accessible Tool for Creating Custom Soft Robotics Parts
- Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets
- Intelligence and Creativity in Healthcare, Wellbeing and Aging
- Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership
- Bio-related Design Genres: A Survey on Familiarity and Potential Applications
- IoT Product Pleasurability – Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches
- A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation
- Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families
- The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context – A Scoping Review
- Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents
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Tags: Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan, Interactivity, Game Creation