Paranoia Core Starter Set Red Clearance Edition by Mongoose Publishing – Ebook PDF Instant Download/Delivery: 9781908460646 ,1908460644
Full download Paranoia Core Starter Set Red Clearance Edition after payment
Product details:
ISBN 10: 1908460644
ISBN 13: 9781908460646
Author: Mongoose Publishing
Paranoia Core Starter Set Red Clearance Edition Table of contents:
Part I: The Player’s Handbook
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Getting Started
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Introduction to the Roleplaying Experience
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Creating a Troubleshooter Character
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Assigning Attributes and Skills
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Choosing Your Character’s Secret Society (or Not)
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Your Character’s Equipment
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Standard Issue Gear
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Special Equipment (Mutant Powers, Secret Societies)
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The Computer’s Role in Gear Distribution
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Understanding Mutant Powers
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The Mutant Danger: Alpha Complex’s #1 Threat
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How Mutant Powers Work
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Surviving with Your Mutant Powers
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The Role of the Troubleshooter
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Mission Objectives and Missions Structure
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Navigating Alpha Complex’s Internal Politics
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The Role of Your Squad (and Why They Might Betray You)
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Part II: The Gamesmaster’s Handbook
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Becoming the Computer’s Emissary
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The Gamesmaster’s Role: Facilitating the Fun and Madness
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Understanding the Tone of Paranoia
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Running the Game: Encounters, Challenges, and How to Keep Everyone Paranoid
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Game Mechanics
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Basic Dice Rules: How to Roll and When
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Success and Failure: The Probability and the Madness
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Handling Combat and Death (It’s Paranoia, After All)
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Creating Missions
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Crafting Paranoia Missions: Humor, Intrigue, and Betrayal
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Balancing Story and Chaos: Tips for the Gamesmaster
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Sample Mission Framework
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Managing Character Death and Betrayal
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When the Party Turns on Itself: Handling Paranoia
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Creating Memorable (and Often Fatal) Encounters
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Part III: The Missions Book
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Mission 1: The Red Clearance Heist
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Objective: Steal Classified Information from the Enemy
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Encounter Types: Betrayal, Secrets, and Explosive Encounters
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Managing Paranoia in Action
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Mission 2: The Mutant Reclamation
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Objective: Capture Rogue Mutants and Return Them for “Reeducation”
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Use of Mutant Powers in the Mission
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Handling the Paranoia of Being Watched
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Mission 3: Operation: Save the Computer
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Objective: Prevent a Computer Malfunction That Could Endanger Alpha Complex
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Political Intrigue and Rising Suspicion
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How to Get Your Team to Work Together (While Distrusting Each Other)
Part IV: Additional Components
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Playing Cards
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Introduction to the 110 Playing Cards
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Cards for Secret Societies, Mutant Powers, and Equipment
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Using Cards to Create Chaos and Opportunities for Betrayal
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Character Cards
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How to Use and Track Your Character’s Information
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The Importance of Hiding Your Mutant Powers
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Computer Dice
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How the Computer Dice Influence the Game
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Enhancing the Uncertainty and Chaos of Every Roll
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Tags: Mongoose Publishing, Paranoia Core, Starter Set