Serious Games Joint International Conference JCSG 2022 Weimar Germany September 22 23 2022 Proceedings Heinrich Söbke – Ebook Instant Download/Delivery ISBN(s): 9783031153242,3031153243, 9783031153259, 3031153251
Product details:
- ISBN 10: 3031153251
- ISBN 13: 9783031153259
- Author: Heinrich Söbke
This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
Table contents:
Learning Psychology
Flow and Self-efficacy in a Serious Game for STEM Education
Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect
Designing Effective Playful Collaborative Science Learning in VR
Design Aspects
Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children
Providing Applied Games Based on Didactical Structural Templates
Couch Fitness Heroes – Examining Fitness Exergame Motivational Concepts and Player Monitoring
Game Design
Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments
Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience
Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers
Health Games
CogWorldTravel: Design of a Game-Based Cognitive Screening Instrument
A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for Children with ASD During COVID-19 Pandemic
Game Design for Covertly Combating Covid-19 Vaccination Hesitancy
Games Application
Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games
Ecosystem Simulator
Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules
Mixed Reality
Software Architecture for Location-Based Games Designed for Social Interaction in Public Space
Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition
Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation
Correction to: Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education
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