The Foley Grail The Art of Performing Sound for Film Games and Animation 3rd Edition Vanessa Theme Ament – Ebook Instant Download/Delivery ISBN(s): 9781000461206, 1000461203
Product details:
- ISBN 10: 1000461203
- ISBN 13: 9781000461206
- Author: Vanessa Theme Ament
This book teaches you how to master classic and cutting edge Foley techniques in order to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. Award-winning Foley artist Vanessa Theme Ament demonstrates how Foley is designed, crafted, and edited for any project, down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of indispensable shortcuts, hot tips, and other valuable tricks of the trade. This updated third edition features the following: New chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education A multitude of sound “recipes” that include proven Foley methods you can immediately use on your own projects A diverse range of case studies from well-known films, shows, games, and animation Interviews with current sound artists from around the world By exploring the entire audio post-production process, this book provides you with an excellent understanding of where Foley fits in the business of filmmaking and is a perfect guide for both newcomers and experienced sound designers wanting to learn more about this art. Accompanying the book are online resources featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author and more.
Table contents:
Part 1 What Foley Artists Do and Why: The History, Theory, and Methods of Foley
Chapter 1 Holy Foley: The Evolution of a Craft
Chapter 2 The Progression of an Art: International Foley Practices
Chapter 3 Aesthetics of Foley: Noise, Sound, Single, Married
Part 2 How Foley Artists Work: Protocols, Conventions, and Hierarchy of Foley
Chapter 4 Fire in the Hole: The Players and Their Responsibilities
Chapter 5 Let’s Go Ahead and Go Back: Spotting, Cueing, and Editing Foley
Chapter 6 Scene Change: The Foley Stage
Chapter 7 Mix and Match: The Foley and Rerecording Mixers
Part 3 The Practical Concerns: The Art and Craft of Foley
Chapter 8 Walking in Their Shoes: Performing the Footsteps
Chapter 9 Manipulation Techniques: Performing the Props
Chapter 10 Hang It as a Unit: The Knack for Sync
Chapter 11 Adaptive Sound: Sound in Animation, Games, Radio Plays, and Movie Trailers
Chapter 12 Chef or Cook? Ingredients and Recipes
Chapter 13 Magic Wind: Unusual Foley Requests
Part 4 Past, Present, and Future: Connecting the Foley Dots
Chapter 14 Professional Panorama
Chapter 15 Foley Reflections: Final Thoughts of Experts
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